Whether animating in a bedroom of a major studio, you’ll save hours of time and frustration by reading our top tips and tricks for animation.
As software and hardware improve, audiences demand more sophisticated performances. And as deadlines and budgets shrink, animators are racing against time more than ever.
It’s true that many concepts of character animation will never change: the 12 principles of Disney’s ‘old men’ are as etched in stone as any rule. On the other hand, animators need to grow with the industry and try to continue to deliver work on time and budget.
In putting together these tips, we’ve focused on concepts that are quick adjustments for animators to make, but that will also continue to benefit your work as you progress into your career.
The animator’s bag of tricks is more important than ever…
01 Animate acting shots one phrase at a time
Treat each phrase like its own shot. Reduce your timeline to display only the phrase you’re working on, and create a beginning, middle and end to the idea being animated.
02 Loosen up when animating contact
Animate the hand going through the glass, overshooting the contact point while staying on nice arcs. Now correct the glass position and constraining of the glass, to make up for the moment of contact missed between frames.
03 Playblasting is a huge waste of time
If you’re working with a rig that’s too heavy to do this, request a proxy version from your TD or supervisor. Most film-level rigs have a version created from ‘tin-can’ geometry parented to bones to make this possible. If this is impossible, at least take notes while watching your playblasts to avoid re-rendering constantly.
04 Facial animation is about motion, not just poses
Treat these moments like gestures of the face and observe their movement as closely as the poses they contain.
Since some poses aren’t possible with certain character designs, you’ll have to cheat sometimes. Mike Wazowski from Monsters, Inc has no nose, but he smells his armpit in the locker room scene at the beginning of the film. He does this by moving his lips up and down while making the sniffing noise. This choice clearly demonstrates that we don’t need specific poses or even anatomy to read facial animation. Without nostrils to flare, we read Mike’s sniffing action with only the mouth movement; you too can be as clear and communicative with your facial animation if you study the movement of the face and not just poses.
05 Mute your dialogue
The best dialogue shots work as well with the sound muted. Diagnose the communication in your shots by muting them before showing your colleagues. If your colleagues don’t get a strong impression of the relationship between the characters and a good gist of what is being spoken, your body language is not developed or supportive enough.
Go back into the body and reinforce your pose choices for the major points. Speak the line totally with the body language before un-muting the dialogue and working out the lip-sync.
06 A mirror is a dangerous thing
Be careful using a mirror for doing lip-sync. When speaking into the mirror, we slow down our pronunciation to copy a shape. This is misleading, because it disregards natural lip/jaw independence.
Key your lip-sync in separate passes for the lips and jaw, and use a mirror for information to help one pass at a time – either lip shape or jaw motion.
07 Mess up your physical work
Fill physical shots with all slips, falls, hitches, bumps and misses. Audiences get bored of watching perfect runs, jumps and tackles. Creating a little chaos is fun to watch, and it’s impressive to see an artist who can ‘animate their way out of’ a situation that’s gone awry.
08 Learn a little about mocap
Read our review of the iPi Desktop Motion Capture software, which is an affordable alternative to the full kit.
09 Bookend trouble spots
10 Do more of less
Take on shorter shots for practice. The reason you practise is to get better for the industry, so practise the length of shot you are likely to encounter on the job, which will rarely be more than 10 seconds. You’re more likely to finish shots that are manageable, gaining skills from blocking through to final polish.
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